- CASTLEVANIA LAMENT OF INNOCENCE PNACH UPDATE
- CASTLEVANIA LAMENT OF INNOCENCE PNACH FULL
- CASTLEVANIA LAMENT OF INNOCENCE PNACH CODE
- CASTLEVANIA LAMENT OF INNOCENCE PNACH WINDOWS
GS: Fix prim count in SW renderer debug stats Previously was actually draw count, not prim countĬore: Force-include pch on vs CMake does this by default. GS: SW renderer statistics printout improvements GS: Switch SW renderer statistics back to rdtsc GetCPUTicks can be pretty low resolution on some systems Don't allow negative value for upscale multiplier. Use clamp instead of min max for OSD and Shade Boost. Wx: Fix regressions from settings decouple Wx: Fix GS hotkeys losing values after reboot Wx: Fix trace log hotkey losing value after reboot WxSettingsInterface: Fix uint value loads Wx: Fix presets resetting GS window settings Common/SettingsWrapper: Fix SettingsWrapBitfieldĬonfig: Convert Memor圜ardType to an enum classĬonfig: Fix folder memory cards initial loadĭebugger: fix Goto in Disasm option for memory view Was I drunk?
CASTLEVANIA LAMENT OF INNOCENCE PNACH FULL
GS: Fix OSD, Shade Boost slider values not showing.ĬDVD: Redesign and fix the Fast CDVD speedhack Rather than setting it to a constant cycle count, it just halves all cycle counts being passed to it which aren't full seeks. GameDB :add VU clamping to Monster Rancher 3 Also disable the skip BIOS flag if we're not skipping the BIOS CDVD: Fix up swapping behaviour, Singstar etc Savestate version bump due to CDVD changesĬDVD: Implement Disc Swapping (#4860) Inspired by the work by fldef, fixes up swapping support for ISO's and physical discs CDVD: Set the disk type to none/detecting when seeking. Wx: Fix trace log settings getting very confusedĬommon: Don't use linux-specific OS description wxGetLinuxDistributionInfo is linux onlyĬommon: don't use NULL in SafeSysMunmap BSD maps NULL to nullptr_t which is a problem because it's not a ptr type Wx: Reinitialize folders after running first time wizardĬlang-format Config.h and Pcsx2Config.cppĬonfig: Add missing equality comparisons for a few fields Fixes memory card changes not getting applied. GameDB :add PS2Linux Release 1.0 Runtime Environment Fixes #4884ĬDVD: Added simple rotational latency Also removed DMA delayĬDVD: Time reads by sectors per second instead of bytes Clamping previously wasn't needed as it was masked by a bug. GameDBL Add VU clamping for Devil May Cry Also fix a COP2 arrangement issue, not sure what it fixes. Gs-d3d11: Fix Shade Boost Contrast and Saturation swapped values.ĬOP2: Fix reg allocation issue Really fixes Devil May Cry which was a bug hidden by clamping hidden by a bug, yeah i think that covers it all.
GS-hw: Add Slam Tennis to automatic mipmapping. Arguments were in wrong order by mistake.
Gs-tc: propagate texture shuffle format on readback
CASTLEVANIA LAMENT OF INNOCENCE PNACH CODE
GS: Revert be7e1163b4f7e3fe19876462fb26cd082ffb3ab4 Completely remove the code instead of commenting it out, seems to cause issues with several games.
GS Debugger: Show "D3D11 HW" only on windows. IOP Recompiler: Fix BIOS trace logging on 64bit
CASTLEVANIA LAMENT OF INNOCENCE PNACH WINDOWS
Remove 30-day artifact retention on windows builds Should revert to default of 90 daysĬDVD: Insert step on swap for Generic Detect before type detectīIOS/FastBoot: If OSDConfig is written, turn off HLE Fixes #4902 Savestate bump, sorry. GS: Get rid of a bunch of warnings in GSDeviceOGL (#4888)ĭebugger: Separate EE and IOP symbol maps Previously they shared a single map which dosen't make sense.
MicroVU: Use uncached reg when clamping for FMAC instructionsĪdd the current profile to the status bar.
CASTLEVANIA LAMENT OF INNOCENCE PNACH UPDATE
Pad-linux: Update to latest controller database. GS: Partial revert of #4891 Fixes performance problems with Baldur's Gate 2